<aside> <img src="/icons/gear_lightgray.svg" alt="/icons/gear_lightgray.svg" width="40px" />
Github repo: https://github.com/justinjohnso-itp/narr-twine-project
</aside>
<aside> <img src="/icons/globe_purple.svg" alt="/icons/globe_purple.svg" width="40px" />
Live page: https://justinjohnso-itp.github.io/narr-twine-project
</aside>
While the actual Twine app is a nifty tool, I found the manual exporting of html
files to be kind of annoying every time I wanted to “build” my project. After some digging, I found a trio of tools that made for a good code-editor-only Twine dev workflow!
.twee
language, with syntax highlighting, autocompletion and a nifty storyboard view..twee
files. This does the bulk of the heavy lifting during the actual dev process, as it takes over building the .twee
code into HTML/CSS/JS.The main shape of this story/experience comes from House of Leaves. I’m currently working my way through the book, but especially in this current attempt (I’ve given it a shot before), I’ve been enamored with the visual layout. The typography alone makes for a wild experience.
While House of Leaves served as the main visual and structural inspiration, many of the story elements came from: