Concept
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<img src="/icons/stars_yellow.svg" alt="/icons/stars_yellow.svg" width="40px" />
Goal: Repair the “gearbox” before it self-destructs
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Borrowing heavily from Simon, Spaceteam and Keep Talking and Nobody Explodes - this will be a reflex/precision game, where you complete tasks in an order, and within a time limit in order to win.
- A display at the top will tell you the order of “things to fix”
- Gears: set to an “o’clock” position
- Switches: on/off
- Set number of rounds per session (default: 3)
- Set time limit per round (default: 1 minute)
- Increase in difficulty each round (more tasks, broken components)
- Getting stuff wrong causes a time penalty/breaks the component
Inspiration
507 Mechanical Movements

*Disruptive Devices -* Neil Mendoza
[Spaceteam (app version)](attachment:808467fb-dc60-40dd-a460-e0f665482a31:best-multiplayer-app-games-6-1585046396.avif)
Spaceteam (app version)
Implementation

Sprites
Challenges
- Making it standalone: either using a Raspberry Pi (Box64) or a tablet (Android 10-inch)
- Unity + gears: I went down quite the rabbit hole on gears. TLDR; it’s a challenge to simulate them as physics objects in Unity